JPH0424039A - Game installation - Google Patents

Game installation

Info

Publication number
JPH0424039A
JPH0424039A JP2129899A JP12989990A JPH0424039A JP H0424039 A JPH0424039 A JP H0424039A JP 2129899 A JP2129899 A JP 2129899A JP 12989990 A JP12989990 A JP 12989990A JP H0424039 A JPH0424039 A JP H0424039A
Authority
JP
Japan
Prior art keywords
prize winning
winning
player
game
gaming
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2129899A
Other languages
Japanese (ja)
Inventor
Masaaki Yamada
正明 山田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
L I C KK
Original Assignee
L I C KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by L I C KK filed Critical L I C KK
Priority to JP2129899A priority Critical patent/JPH0424039A/en
Publication of JPH0424039A publication Critical patent/JPH0424039A/en
Pending legal-status Critical Current

Links

Landscapes

  • Pinball Game Machines (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

PURPOSE:To enable a player to judge the possibility of prize winning immediately since his start of a game by providing an indicating section for indicating past records of prize winning by a game machine in time series. CONSTITUTION:An indicating section 5 indicates the calculating result outputted from a prize winning record calculating circuit 4 on a cathode-ray tube 5a in time series and previously the abscissa X representing time and the ordinate Y representing a difference between the numbers of prize winning balls and out balls and additionally the calculating results from a prize winning record calculating circuit 4 at every calculation in a position corresponding to the time in the form of bar graph 6. Thus, the indicating section 5 shows sequentially additionally a difference between the number of prize winning and that of out balls based on games played at intervals of 15 minutes for example as a bar. A player can understand the hourly variation in the prize winning records and read the indicated area of the bar graph 6 to know roughly the number of accumulated prize winning balls or the number of accumulated out balls. Thus, the player can judge the possibility of prize winning immediately since his start of the game.

Description

【発明の詳細な説明】 [産業上の利用分野〕 本発明は、パチンコ機やスロットマシン等の一定の入賞
条件の成立で利益を獲得し、不成立で遊技者がその持分
を損失する遊技機が設けられている遊技設備に関する。
[Detailed Description of the Invention] [Industrial Application Field] The present invention relates to gaming machines such as pachinko machines and slot machines in which a player earns a profit when a certain winning condition is met, and loses his interest if the winning condition is not met. Regarding the gaming facilities provided.

〔従来の技術〕[Conventional technology]

遊技機にはその構造、形式が同一であっても入賞確率の
高いものと低いものとがあって、その入賞確率も遊技時
の状況によって変動し易いことが経験的に知られており
、遊技者は各々独自の方法で入賞確率が高いと思われる
遊技機を選択して遊技する傾向が強い。
Even if the structure and format of gaming machines are the same, there are machines with high winning probabilities and machines with low winning probabilities, and it is known from experience that the winning probabilities tend to fluctuate depending on the playing situation. Each player has a strong tendency to select and play a gaming machine that is thought to have a high winning probability using his/her own unique method.

そこで、遊技機を選択する判断材料を遊技者に提供する
目的で、従来、入賞によって獲得した利益の累積獲得数
が入賞しなかったことによって損失した累積損失数より
も一定数以上増えると遊技終了となり、その獲得数に応
じて景品を受取る等の清算を行う必要のあるパチンコ機
等の遊技機が設けられている遊技設備においては、営業
開始時からの遊技終了回数を遊技機毎に表示することが
行われている。
Therefore, in order to provide players with information to decide which gaming machine to choose, in the past, the game ended when the cumulative number of profits earned from winnings exceeded the cumulative number of losses lost due to not winning by a certain number of points. Therefore, in gaming facilities equipped with gaming machines such as pachinko machines that require payment such as receiving prizes according to the number of prizes won, the number of games completed since the start of business is displayed for each gaming machine. things are being done.

〔発明が解決しようとする課題〕[Problem to be solved by the invention]

ところが、遊技者は自己の遊技開始直後からの入賞確率
が高い遊技機を選択したい願望がある所、前記従来のよ
うに遊技機選択の判断材料として提供される遊技終了回
数は、過去の遊技終了実績を象徴的に表示しているに過
ぎず、平均的な入賞確率を示唆し得るとしても、遊技者
が求めている自己の遊技開始直後からの入賞確率の高低
を判断する判断材料になりにくい欠点がある。
However, since players have a desire to select a gaming machine with a high winning probability immediately after starting their own game, the number of completed games provided as a basis for determining the selection of a gaming machine as described above is not based on the number of completed games in the past. Although it only symbolically displays achievements and can suggest the average probability of winning, it is difficult to use as a basis for determining the high or low probability of winning a prize immediately after the player starts playing, as sought by the player. There are drawbacks.

本発明は上記実状に鑑みて為されたものであって、遊技
者に提供すべき遊技機選択の判断材料の表示手段を工夫
することにより、遊技者が自己の遊技開始直後からの入
賞確率を判断し易い遊技設備を提供することを目的とす
る。
The present invention has been made in view of the above-mentioned circumstances, and by devising a means for displaying judgment materials for gaming machine selection that should be provided to players, players can easily estimate their winning probability immediately after starting their own game. The purpose is to provide gaming equipment that is easy to judge.

〔課題を解決するための手段〕[Means to solve the problem]

上記目的を達成する為の本発明による遊技設備の特徴構
成は、遊技機の入賞実績を時系列で表示する表示部が備
えられている点にあり、かかる構成から次の作用効果を
奏する。
A characteristic configuration of the gaming machine according to the present invention to achieve the above object is that it is equipped with a display section that displays the winning results of the gaming machine in chronological order, and this configuration provides the following effects.

〔作用並びに発明の効果〕[Action and effect of the invention]

遊技者は過去の入賞実績の時間的変化を知ることができ
、これによって自己の遊技開始直後からの入賞確率を遊
技者なりに憶測できる。
The player can know temporal changes in past winning results, and from this, the player can speculate on his or her winning probability immediately after starting the game.

請求項2記載の遊技設備は、前記表示部は、遊技機毎に
設けられて当該遊技機の入賞実績を時系列で表示するも
のであるから、例えば複数の遊技機が集合して構成され
る島に一つの表示部が設けられ、その一つの表示部で島
を構成している遊技機全体の平均入賞実績を時系列で表
示するよう構成されている遊技設備に比べて、判断材料
を遊技機毎にきめ細か(提供できる。
In the gaming equipment according to claim 2, since the display section is provided for each gaming machine and displays the winning results of the gaming machine in chronological order, the gaming equipment is configured by, for example, a plurality of gaming machines gathered together. Compared to gaming equipment in which an island is provided with one display section, and the one display section is configured to display in chronological order the average winning results of all the gaming machines that make up the island, the decision material is We can provide detailed information for each machine.

請求項3記載の遊技設備は、前記表示部は、入賞実績を
時系列でアナログ表示するものであるから、遊技者は表
示部を見て直感的に判断し易い。
In the gaming equipment according to the third aspect, since the display section displays the winning results in an analog manner in chronological order, it is easy for the player to make an intuitive decision by looking at the display section.

〔第1実施例〕 第2図は遊技機の一例としてのパチンコ機(1)の複数
が並設されている遊技設備を示す。
[First Embodiment] FIG. 2 shows a gaming facility in which a plurality of pachinko machines (1) as an example of gaming machines are arranged side by side.

前記パチンコ機(1)は打球がいずれかの入賞口(2)
に入ると所定個数(13個)のパチンコ玉が賞球として
払出されて遊技者は利益を獲得し、打球がいずれの入賞
口(2)にも入らなかった場合にはアウト球としてアウ
ト口(3)に入って遊技者はその持分を損失するもので
ある。
The pachinko machine (1) has either one of the winning holes (2) when the ball is hit.
When the ball hits the ball, a predetermined number (13) of pachinko balls are paid out as prize balls, and the player earns a profit.If the ball does not enter any of the winning holes (2), it is declared an out ball and is paid out as an out hole (2). 3), the player loses his equity.

前記パチンコ機(1)の各々に、当該パチンコ機(1)
の入賞実績を賞球の個数とアウト球の個数との差として
演算する入賞実績演算回路(4)とその演算結果を時系
列で表示する表示部(5)とが設けられている。
Each of the pachinko machines (1) has a
A winning performance calculation circuit (4) that calculates the winning performance as the difference between the number of prize balls and the number of out balls, and a display section (5) that displays the calculation results in chronological order are provided.

前記入賞実績演算回路(4)は、第3図に示すように、
入賞によって獲得した獲得数としの賞球数をカウントす
る第1カウント回路(4a)と、入賞せずに損失した損
失数としてのアウト球数をカウントする第2カウント回
路(4b)と、賞球数からアウト球数を減算する減算回
路(4C)と、15分置きに時間信号を出力する計時回
路(4d)とが備えられ、計時回路(4d)から時間信
号が出力されるとそのときに入力されている賞球数とア
ウト球数とに基づいてその差が減算回路(4C)で演算
され、演算結果が表示部(5)に出力されるとともに第
1、第2カウント回路(4a) 、 (4b)がリセッ
トされる。
The entered award performance calculation circuit (4), as shown in FIG.
A first counting circuit (4a) that counts the number of prize balls as the number of winnings obtained by winning, a second counting circuit (4b) that counts the number of out balls as the number of losses lost without winning, and a second counting circuit (4b) that counts the number of out balls as the number of lost balls without winning. It is equipped with a subtraction circuit (4C) that subtracts the number of out balls from the number, and a clock circuit (4d) that outputs a time signal every 15 minutes, and when the time signal is output from the clock circuit (4d), at that time. Based on the input number of prize balls and the number of out balls, the difference between them is calculated in the subtraction circuit (4C), and the calculation result is output to the display section (5), as well as the first and second counting circuits (4a). , (4b) are reset.

前記表示部(5)は入賞実績演算回路(4)から出力さ
れる演算結果をブラウン管(5a)に時系列で表示する
もので、第1図に示すように、時刻を示す横軸(X)と
、賞球数とアウト球数との差を示す縦軸(Y) とが予
め表示されており、入賞実績演算回路(4)から演算結
果が出力されるとその都度その演算結果をその時刻に対
応する位置に棒(6)グラフ状に追加表示する。
The display section (5) displays the calculation results outputted from the winning performance calculation circuit (4) in time series on a cathode ray tube (5a), and as shown in Fig. 1, the horizontal axis (X) indicating time and the vertical axis (Y) indicating the difference between the number of winning pitches and the number of out pitches are displayed in advance, and each time the calculation result is output from the winning performance calculation circuit (4), the calculation result is displayed at that time. A bar (6) is additionally displayed in a graph at the position corresponding to .

そして、賞球数がアウト球数よりも多い時にはその差が
横軸(X)の上に立ち上がる棒(6)の長さとして表示
され、賞球数よりもアウト球数が多いときにはその差が
横軸(X)の下に垂れ下る棒の長さとして表示される。
When the number of award pitches is greater than the number of out pitches, the difference is displayed as the length of the stick (6) rising on the horizontal axis (X), and when the number of out pitches is greater than the number of award pitches, the difference is It is displayed as the length of the rod hanging below the horizontal axis (X).

従って、表示部(5)には15分間の間に行われた遊技
に基づく賞球数とアウト球数との差が一本の棒として1
5分置きに順次追加表示され、遊技者は入賞実績の時間
的変化を知ることができるとともに、棒グラフ状の表示
面積を読み取ることによって累積賞球数或いは累積アウ
ト球数の概略を知ることもできる。
Therefore, the display section (5) shows the difference between the number of prize balls and the number of out balls based on games played during a 15-minute period as one bar.
Additional displays are added every 5 minutes, allowing players to see changes in winning results over time, and also to get an overview of the cumulative number of winning pitches or the cumulative number of out pitches by reading the bar graph display area. .

尚、表示部(5)は、累積賞球数が累積アウト球数より
も一定数以上に増えて遊技終了となったときには、その
終了時点を含む時刻に対応して表示される棒(6)が点
滅するよう構成されている。
Furthermore, when the cumulative number of prize balls exceeds the cumulative number of out pitches and the game ends, the display section (5) displays a bar (6) that is displayed corresponding to the time including the end point. is configured to blink.

〔第2実施例〕 第4図は、複数のパチンコ機(1)が集合して構成され
る島(7)の島端に、鷺の島(7)に設けられている遊
技機(1)毎の入賞実績を表示する第1実施例と同様の
表示部(5)の全部が一括して並設されている実施例を
示し、遊技者は遊技機(1)の入賞実績を比較しながら
遊技機(1)を選択できる。
[Second Embodiment] Fig. 4 shows a gaming machine (1) installed on Sagi no Shima (7) at the end of an island (7) that is made up of a plurality of pachinko machines (1). This embodiment shows an embodiment in which all of the display sections (5) similar to the first embodiment that display the winning results of each gaming machine (1) are arranged side by side, and the player can compare the winning results of the gaming machines (1). You can select gaming machine (1).

〔その他の実施例] イ、遊技機としてはパチンコ機に限定されず、スロット
マシンその他の球或はメダルを遊技用媒体とする遊技機
、更には遊技用媒体の遊技機からの出し入れを伴わず、
遊技を終えた時に清算書やカードで勝ち負けが精算され
る遊技機であっても良い。
[Other Examples] A. Gaming machines are not limited to pachinko machines, but include slot machines and other gaming machines that use balls or medals as gaming media, and furthermore, gaming machines that do not involve taking in and out of gaming media from the gaming machine. ,
It may also be a gaming machine in which wins and losses are settled using a settlement statement or card when the game is finished.

口、入賞実績の表現形式は特に限定されず、単位時間当
りの入賞によって獲得した獲得数と入賞しなかったこと
によって損失した損失数との比として表現するものであ
っても良い。
The form of expression of winning results is not particularly limited, and may be expressed as a ratio between the number of wins obtained by winning per unit time and the number of losses lost due to not winning.

ハ、入賞実績の表示形式は特に限定されず、線、ドツト
によるアナログ表示、或はデジタルで表示するものであ
っても良い。
C. The display format of winning results is not particularly limited, and may be analog display using lines or dots, or digital display.

二、単位時間当りの入賞によって獲得した獲得数が単位
時間当りの損失数よりも多い場合どその逆の場合とを互
いに異なる色彩で表示するよう構成しても良い。
2. If the number of prizes won per unit time is greater than the number of losses per unit time, and vice versa, it may be configured to be displayed in different colors.

ホ1表示部は、累積獲得数が累積損失数よりも一定数以
上に増えて遊技終了となたとき、その遊技終了を示す札
等をっその遊技終了時刻に対応する所定の位置に掲示し
て入賞実績を時系列で表示するものであっても良い。
When the cumulative number of wins exceeds the cumulative number of losses by a certain number and the game is over, the display unit displays a tag, etc. indicating the end of the game at a predetermined position corresponding to the game end time. The winning results may be displayed in chronological order.

へ、同一機種の遊技機がいわゆる島等の一定範囲に集め
て設けられている場合、その同一機種の遊技機全体の平
均入賞実績を時系列で表示する表示部が設けられている
遊技設備であっても良い。
F. When gaming machines of the same model are installed in a certain area such as a so-called island, the gaming equipment is equipped with a display section that displays the average winning results of all the gaming machines of the same model in chronological order. It's okay.

尚、特許請求の範囲の項に図面との対照を便利にする為
に番号を記すが、該記入により不発明は添付図面の構造
に限定されるものではない。
Note that although numbers are written in the claims section for convenient comparison with the drawings, the invention is not limited to the structure of the attached drawings by such entry.

【図面の簡単な説明】[Brief explanation of drawings]

図面は本発明に係る遊技設備の実施例を示し、第1図は
要部正面図、第2図は正面図、第3図はブロック図であ
る。第4図は別実施例を示す斜視図である。 (1)・・・・・・遊技機、(5)・・・・・・表示部
The drawings show an embodiment of the gaming equipment according to the present invention, with FIG. 1 being a front view of main parts, FIG. 2 being a front view, and FIG. 3 being a block diagram. FIG. 4 is a perspective view showing another embodiment. (1)...Game machine, (5)...Display section.

Claims (1)

【特許請求の範囲】 1、遊技機(1)の入賞実績を時系列で表示する表示部
(5)が備えられている遊技設備。 2、前記表示部(5)は、遊技機(1)毎に設けられて
当該遊技機(1)の入賞実績を時系列で表示するもので
ある請求項1記載の遊技設備。 3、前記表示部(5)は、入賞実績を時系列でアナログ
表示するものである請求項1又は2記載の遊技設備。
[Scope of Claims] 1. A gaming facility equipped with a display section (5) that displays the winning results of the gaming machine (1) in chronological order. 2. The gaming equipment according to claim 1, wherein the display section (5) is provided for each gaming machine (1) and displays the winning results of the gaming machine (1) in chronological order. 3. The gaming equipment according to claim 1 or 2, wherein the display section (5) displays the winning results in chronological order in an analog manner.
JP2129899A 1990-05-18 1990-05-18 Game installation Pending JPH0424039A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2129899A JPH0424039A (en) 1990-05-18 1990-05-18 Game installation

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2129899A JPH0424039A (en) 1990-05-18 1990-05-18 Game installation

Publications (1)

Publication Number Publication Date
JPH0424039A true JPH0424039A (en) 1992-01-28

Family

ID=15021130

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2129899A Pending JPH0424039A (en) 1990-05-18 1990-05-18 Game installation

Country Status (1)

Country Link
JP (1) JPH0424039A (en)

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06343738A (en) * 1993-06-04 1994-12-20 Yamasa Kk Slot machine
JP3014105U (en) * 1995-01-27 1995-08-01 チューナー株式会社 Display device for pachinko game board equipped with slot machine mechanism
JP3014506U (en) * 1995-02-09 1995-08-15 チューナー株式会社 Record information display device for pachinko game board equipped with slot machine mechanism
JPH0824403A (en) * 1994-07-20 1996-01-30 Yasuyoshi Ochiai Game machine
JP2002166030A (en) * 2000-11-29 2002-06-11 Heiwa Corp Game machine
GB2408949A (en) * 2003-12-08 2005-06-15 Acres Gaming Inc System for hot machine notification
JP2007203112A (en) * 2007-05-16 2007-08-16 Sankyo Kk Game system
US9972167B2 (en) 2012-04-12 2018-05-15 Patent Investment & Licensing Company Method and apparatus for communicating information about networked gaming machines to prospective players
US10037648B2 (en) 2007-04-30 2018-07-31 Patent Investment & Licensing Company Gaming device with personality
US10997820B2 (en) 2013-08-06 2021-05-04 Acres Technology Automated method for servicing electronic gaming machines
US11810420B2 (en) 2013-06-13 2023-11-07 Acres Technology Dispatching casino agents to an electronic gaming machine

Cited By (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06343738A (en) * 1993-06-04 1994-12-20 Yamasa Kk Slot machine
JPH0824403A (en) * 1994-07-20 1996-01-30 Yasuyoshi Ochiai Game machine
JP3014105U (en) * 1995-01-27 1995-08-01 チューナー株式会社 Display device for pachinko game board equipped with slot machine mechanism
JP3014506U (en) * 1995-02-09 1995-08-15 チューナー株式会社 Record information display device for pachinko game board equipped with slot machine mechanism
JP2002166030A (en) * 2000-11-29 2002-06-11 Heiwa Corp Game machine
GB2408949A (en) * 2003-12-08 2005-06-15 Acres Gaming Inc System for hot machine notification
US10037648B2 (en) 2007-04-30 2018-07-31 Patent Investment & Licensing Company Gaming device with personality
US10657758B2 (en) 2007-04-30 2020-05-19 Acres Technology Gaming device with personality
US11482068B2 (en) 2007-04-30 2022-10-25 Acres Technology Gaming device with personality
US12008859B2 (en) 2007-04-30 2024-06-11 Acres Technology Gaming device with personality
JP2007203112A (en) * 2007-05-16 2007-08-16 Sankyo Kk Game system
US9972167B2 (en) 2012-04-12 2018-05-15 Patent Investment & Licensing Company Method and apparatus for communicating information about networked gaming machines to prospective players
US10229554B2 (en) 2012-04-12 2019-03-12 Patent Investment & Licensing Company Method and apparatus for communicating information about networked gaming machines to prospective players
US11676449B2 (en) 2012-04-12 2023-06-13 Acres Technology Communicating information about networked gaming machines to prospective players
US11810420B2 (en) 2013-06-13 2023-11-07 Acres Technology Dispatching casino agents to an electronic gaming machine
US10997820B2 (en) 2013-08-06 2021-05-04 Acres Technology Automated method for servicing electronic gaming machines
US11699324B2 (en) 2013-08-06 2023-07-11 Acres Technology Automated method for servicing electronic gaming machines

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