US10614313B2 - Recognition and valuation of products within video content - Google Patents
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- US10614313B2 US10614313B2 US15/838,736 US201715838736A US10614313B2 US 10614313 B2 US10614313 B2 US 10614313B2 US 201715838736 A US201715838736 A US 201715838736A US 10614313 B2 US10614313 B2 US 10614313B2
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Classifications
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Definitions
- the present invention relates in general to generating video content, and more specifically, to managing and editing portions of video content.
- Product placement is an advertising technique used by companies to subtly promote their products through a non-traditional advertising technique, usually through appearances in film, television, or other media.
- Targeted advertising is a form of advertising in which online advertisers use sophisticated methods directed towards audiences with certain traits to focus on consumers who are likely to have a strong preference for a product (i.e., customers that may have more interest in a product will receive the message instead of those who have no interest and whose preferences do not match a product's attributes).
- Embodiments of the invention are directed to a method for identifying one or more products, brands and/or green screen objects within video content and valuations thereof.
- a non-limiting example of the computer-implemented method includes receiving, by a processor, video content.
- the processor analyzes the video content to identify one or more products, brands and/or green screen objects within the video content.
- the processor further assigns a product placement score to each of the identified one or more products, brands and/or green screen objects.
- the processor further outputs a dataset including product placement scores assigned to each of the identified one or more products, brands and/or green screen objects, wherein the dataset provides a valuation for each of the identified one or more products, brands and/or green screen objects based on an associated product placement score.
- Embodiments of the invention are directed to a computer program product that can include a storage medium readable by a processing circuit that can store instructions for execution by the processing circuit for performing a method for identifying one or more products, brands and/or green screen objects within video content and valuations thereof.
- the method includes receiving video content.
- the processor analyzes the video content to identify one or more products, brands and/or green screen objects within the video content.
- the processor further assigns a product placement score to each of the identified one or more products, brands and/or green screen objects.
- the processor further outputs a dataset including product placement scores assigned to each of the identified one or more products, brands and/or green screen objects, wherein the dataset provides a valuation for each of the identified one or more products, brands and/or green screen objects based on an associated product placement score.
- Embodiments of the invention are directed to a system.
- the system can include a processor in communication with one or more types of memory.
- the processor can be configured to receive video content.
- the processor can be further configured to analyze the video content to identify one or more products, brands and/or green screen objects within the video content.
- the processor can be further configured to assign a product placement score to each of the identified one or more products, brands and/or green screen objects.
- the processor can be further configured to a dataset including product placement scores assigned to each of the identified one or more products, brands and/or green screen objects, wherein the dataset provides a valuation for each of the identified one or more products, brands and/or green screen objects based on an associated product placement score.
- FIG. 1 is a diagram illustrating an exemplary operating environment according to one or more embodiments of the present invention
- FIG. 2 is a block diagram illustrating one example of a portion of the processing system one or more computing devices described in FIG. 1 for practice of the teachings herein;
- FIG. 3 is a block diagram illustrating a computing system according to one or more embodiments of the present invention.
- FIG. 4 is a diagram illustrating an exemplary scene having products and green screen objects according to one or more embodiments of the present invention.
- FIG. 5 is a flow diagram illustrating a method for identifying one or more products, brands and/or green screen objects within video content and valuations thereof in accordance with one or more embodiments of the present invention.
- compositions comprising, “comprising,” “includes,” “including,” “has,” “having,” “contains” or “containing,” or any other variation thereof, are intended to cover a non-exclusive inclusion.
- a composition, a mixture, process, method, article, or apparatus that comprises a list of elements is not necessarily limited to only those elements but can include other elements not expressly listed or inherent to such composition, mixture, process, method, article, or apparatus.
- exemplary is used herein to mean “serving as an example, instance or illustration.” Any embodiment or design described herein as “exemplary” is not necessarily to be construed as preferred or advantageous over other embodiments or designs.
- the terms “at least one” and “one or more” may be understood to include any integer number greater than or equal to one, i.e. one, two, three, four, etc.
- the terms “a plurality” may be understood to include any integer number greater than or equal to two, i.e. two, three, four, five, etc.
- connection may include both an indirect “connection” and a direct “connection.”
- Agreements regarding advertising (i.e., product placement and/or targeted marketing) within video content typically occur in pre-production; however, such agreements can be problematic because how and where products have been placed, as well as how products are portrayed in a final product of the video content can differ from the terms agreed due to editing or other production considerations. Unfortunately, few changes to the video content can occur once the video content is shot (post-production) to address discrepancies with the agreed terms. Moreover, valuations for selling product placement in video content are difficult, especially in instances where changes are desired in post-production.
- locating products that exist in video content after productions occur and determining where products can be inserted into video content (e.g., television, movies, streaming services, etc.) in post-production is needed.
- determining a product placement score for each location based on criteria such as screen time, lighting, visual focal points which can be used to sell advertisements in the video content determine whether additional editing or re-shoots are needed or determine what products can be replaced in post-production would be beneficial.
- a solution that allows for video content creators and advertisement companies to more fully understand the value of where and how products are represented in video content, as well as an ability to make changes to the video content in post-production to address issues between video content creators and advertisement companies would be useful for creating a final version of the video content.
- FIG. 1 is a block diagram illustrating an operating environment 100 according to one or more embodiments of the present invention.
- the environment 100 can include one or more computing devices, for example, personal digital assistant (PDA) or cellular telephone (mobile device) 54 A, server 54 B, computer 54 C, and/or storage device 54 D which are connected via network 150 .
- the one or more computing devices may communicate with one another using network 150 .
- Storage device 54 D can include network attached and/or remote storage.
- Network 150 can be, for example, a local area network (LAN), a wide area network (WAN), such as the Internet, a dedicated short-range communications network, or any combination thereof, and may include wired, wireless, fiber optic, or any other connection.
- Network 150 can be any combination of connections and protocols that will support communication between mobile device 54 A, server 54 B, computer 54 C, and/or storage device 54 D respectively.
- the processing system 200 can form at least a portion of one or more computing devices, mobile device 54 A, server 54 B, computer 54 C and storage device 54 D.
- the processing system 200 has one or more central processing units (processors) 201 a , 201 b , 201 c , etc. (collectively or generically referred to as processor(s) 201 ).
- processors 201 may include a reduced instruction set computer (RISC) microprocessor.
- RISC reduced instruction set computer
- Processors 201 are coupled to system memory 214 and various other components via a system bus 213 .
- Read only memory (ROM) 202 is coupled to the system bus 213 and may include a basic input/output system (BIOS), which controls certain basic functions of the processing system 200 .
- BIOS basic input/output system
- FIG. 2 further depicts an input/output (I/O) adapter 207 and a network adapter 206 coupled to the system bus 213 .
- I/O adapter 207 may be a small computer system interface (SCSI) adapter that communicates with a hard disk 203 and/or tape storage drive 205 or any other similar component.
- I/O adapter 207 , hard disk 203 , and tape storage device 205 are collectively referred to herein as mass storage 204 .
- Operating system 220 for execution on the processing system 200 may be stored in mass storage 204 .
- a network adapter 206 interconnects bus 213 with an outside network 216 enabling data processing system 200 to communicate with other such systems.
- a screen (e.g., a display monitor) 215 can be connected to system bus 213 by display adaptor 212 , which may include a graphics adapter to improve the performance of graphics intensive applications and a video controller.
- adapters 207 , 206 , and 212 may be connected to one or more I/O busses that are connected to system bus 213 via an intermediate bus bridge (not shown).
- Suitable I/O buses for connecting peripheral devices such as hard disk controllers, network adapters, and graphics adapters typically include common protocols, such as the Peripheral Component Interconnect (PCI).
- PCI Peripheral Component Interconnect
- Additional input/output devices are shown as connected to system bus 213 via user interface adapter 208 and display adapter 212 .
- a keyboard 209 , mouse 210 , and speaker 211 can all be interconnected to bus 213 via user interface adapter 208 , which may include, for example, a Super I/O chip integrating multiple device adapters into a single integrated circuit.
- the processing system 200 includes a graphics-processing unit 230 .
- Graphics processing unit 230 is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display.
- Graphics processing unit 230 is very efficient at manipulating computer graphics and image processing, and has a highly parallel structure that makes it more effective than general-purpose CPUs for algorithms where processing of large blocks of data is done in parallel.
- the processing system 200 includes processing capability in the form of processors 201 , storage capability including system memory 214 and mass storage 204 , input means such as keyboard 209 and mouse 210 , and output capability including speaker 211 and display 215 .
- processing capability in the form of processors 201
- storage capability including system memory 214 and mass storage 204
- input means such as keyboard 209 and mouse 210
- output capability including speaker 211 and display 215 .
- a portion of system memory 214 and mass storage 204 collectively store an operating system to coordinate the functions of the various components shown in FIG. 2 .
- the computing system 300 can include, but is not limited to, a post-production product/brand analyzer 310 .
- the post-production product/brand analyzer 310 can be used to analyze video content 305 received by the post-production product/brand analyzer 310 in order to determine products, product locations and useful locations within the video content 305 which can be used to generate a product placement scoring dataset for the video content 305 .
- the post-production product/brand analyzer 310 can also include a product/brand image database 315 .
- the product/brand image database 315 can store a plurality of images, 3D models, generic models, etc., of shapes or objects that may be associated with products or brands within the video content 305 . The stored images can be used for comparison with products within the video content 305 .
- the post-production product/brand analyzer 310 can also include a product identification system 320 , which can be made up of, for example, a visual recognition software analyzer 325 and speech software analyzer 330 .
- the product identification system 320 can use the visual recognition software analyzer 325 to identify products within the video content 305 using, for example, video recognition software (ex., IBM Watson® Video Recognition API).
- the visual recognition software of the visual recognition software analyzer 325 may also extract, from the video content 305 , a context associated with the identified product or brand (e.g., was a baseball bat used for the game winning hit or to commit a crime).
- the visual recognition software of the visual recognition software analyzer 325 may also identify “green screen” objects that were purposely left unbranded during recording video content 305 which may be subsequently replaced later should a location associated with the green screen object be purchased by an advertiser.
- green screen objects may refer to areas in a scene in which a visual effects/post-production technique for compositing (layering) two images or video streams together based on color hues (chroma range) will be employed, but may also refer in general to potential areas, voids or locations of objects with non-relevant information (e.g., a billboard located in the background of a scene) within a scene that have been identified as locations to potentially add products or brands during post-production.
- the product identification system 320 can use the speech software analyzer 330 to identify speech associated with products within the video content 305 using, for example, speech analysis software (ex., WatsonTM Speech to Text API, Natural Language API, AlchemyLanguage API, Tone Analyzer API, etc.). Accordingly, audio associated with the video content 305 can be converted from speech to text. The text can be searched to determine whether brand names are spoken within the video content 305 , along with any associated brand slogans or trademarked terms.
- speech analysis software ex., WatsonTM Speech to Text API, Natural Language API, AlchemyLanguage API, Tone Analyzer API, etc.
- the post-production product/brand analyzer 310 can also include a product placement scoring engine 335 .
- a valuation can be associated with each of the identified product and green screen object identified in the video content 305 .
- a product placement score can be given to an identified product location.
- the valuation can be based on a product placement score assigned to the identified product location generated by the product placement scoring engine 335 .
- Factors that may affect the product placement score generated by the product placement scoring engine 335 for an identified product or green screen object can include a duration of time the identified product or green screen object is displayed (i.e., screen time), a size of brand placement or green screen space in comparison to an entire viewing screen, a location of the identified product or green screen object within the viewing screen (i.e., will viewers of the content 305 be drawn to the location of the identified product or green screen object depending upon what is happening within a scene or is the identified product or green screen object being held by an actor or between two actors on the viewing screen), has at least a portion of the identified product or green screen object been obscured by other objects or cut off within the viewing screen, a context associated with how the identified product was used in the video content 305 (ex, a baseball bat used for the game winning hit will positively affect the product placement score, whereas a baseball bat used to commit a crime may negatively affect the product placement score), post-processing work that would be required to replace the identified product if the identified product is moving in a scene
- the post-production product/brand analyzer 310 can generate and output a dataset 340 which can be used by video content creators to sell targeted advertising space more easily for previously recorded video content.
- the dataset 340 may include brands/products, product placement scores, locations, timestamps, visual information (e.g., size, color, shading, etc.), and audio information (e.g., product mentioned by name, what was said about a product, etc.).
- the video content creators can also use the dataset 340 to identify which products may be specific to a particular locale (ex, the United States) which may not be relevant or useful, from an advertising perspective, if the video content 305 was aired in a different locale (ex, Singapore). Accordingly, the video content creators can attempt to replace the identified products with products associated with a given locale by selling the advertising space associated with the identified products.
- the dataset 340 may be used to confirm that the products have been included in the video content 305 as agreed.
- an advertiser may agree with a video content creator to include a product for a certain price, as long as the product has a certain product placement score in a final version of the video content 305 .
- the video content creator can confirm the agreed product placement score for the advertised product within the video content 305 . If the product placement score for the product is below what was agreed, the product can be flagged and the video content creator can perform a re-shoot of a scene associated with the advertised product.
- FIG. 4 is a diagram illustrating an exemplary scene 400 of video content 305 including a plurality of products and green screen objects according to one or more embodiments of the present invention.
- an actor 405 may be conversing with actor 410 .
- Actor 405 may be wearing a t-shirt including a logo of Product 1 .
- Actor 410 may be holding Product 2 .
- Product 3 may be located between actor 405 and actor 410 .
- a portion of product 4 may be located outside of scene 400 .
- Scene 400 may also include green screen object 1 and green screen object 2 .
- the post-production product/brand analyzer 310 can indicate via a product placement score that the logo of Product 1 located on the t-shirt of actor 405 is a candidate for post-production replacement. While advertising Product 1 may be appropriate for a given market or country, advertising Product 1 in other markets or countries may not be beneficial to advertisers. Accordingly, the video content creator may create a valuation for advertising Product 1 in one or more agreed markets and/or countries, and advertise other products in other markets and/or countries.
- the product placement score can be in consideration of the fact that the eyes of the viewers will be drawn to the actor.
- the product placement score may be lowered if actor moves a lot making viewing of Product 1 difficult.
- the eyes of the viewers may be drawn to Product 2 , especially if brand is easily readable. Accordingly, the product placement score would increase due to location of Product 2 within scene 400 . If Product 2 is mentioned by actor 410 , the product placement score may be reduced due to the difficulty of replacing the product because the actor's speech within the video content would need to be altered to remove the mention of Product 2 .
- the eyes of the viewers may be drawn to Product 3 because Product 3 is located between actor 405 and actor 410 . Accordingly, depending on how Product 3 is presented will affect the product placement score.
- the product placement score of Product 4 may be affected by the fact that a portion of Product 4 is not viewable within scene 400 .
- the post-production product/brand analyzer 310 may analyze green screen object 1 and green screen object 2 to determine whether green screen object 1 and green screen object 2 would be useful as targeted advertising space within a final version of video content 305 .
- green screen object 1 may be useful as a target advertising space due to green screen object 1 being location between actor 405 and actor 410 .
- the product placement score for green screen object 1 will be in consideration of the location of green screen object 1 in relation to actor 405 and actor 410 .
- the product placement score for green screen object 2 will be affected by the fact that green screen object 2 is located away from actor 405 and actor 410 .
- FIG. 5 is a flow diagram illustrating a method for identifying one or more products, brands and/or green screen objects within video content and valuations thereof according to one or more embodiments of the present invention.
- video content that has been recorded is uploaded into a post-production product/brand analyzer to determine relevant products and/or green screen objects that may be useful in advertising products with the video content.
- the video content is analyzed using, for example, video recognition software.
- products, brands and/or green screen objects within the video content are identified.
- additional information for each of the identified products, brands and/or green screen objects within the video content may be extracted. For example, additional information may be related to location information, duration on screen, whether the identified products was created using computer-generated imagery (CGI), color, shading, size or the like.
- CGI computer-generated imagery
- audio associated with the video content is analyzed using, for example, speech analysis software.
- the post-production product/brand analyzer can determine whether any of the identified products and/or brands have been referred to within audio associated with the video content. If identified products and/or brands have been referred to within audio associated with the video content, the method proceeds to block 540 , where a time stamp is associated with the products and/or brands, and any characters referring to the products and/or brands are identified.
- the post-production product/brand analyzer can determine whether ADR will be needed to replace the products and/or brands and adjust a product placement score for the associated products and/or brands accordingly (e.g., the product placement score will be reduced when ADR is required). The method would then proceed to block 550 .
- each of the identified products, brands and/or green screen objects within the video content is assigned a product placement score.
- a variety of factors may affect the product placement score for a given product, brand and/or green screen object.
- the product placement scores of the products, brands and/or green screen objects within the video content are aggregated into a dataset.
- the output dataset may be used by the video content creator and/or one or more advertisers to assign a value/cost to an advertising space within the video content, ensure agreed upon terms for a product advertisement within the video content is in compliance, determine whether a scene re-shoot is required, determine which products and/or brands can be replaced based on locale, or the like.
- the present invention may be a system, a method, and/or a computer program product.
- the computer program product may include a computer readable storage medium (or media) having computer readable program instructions thereon for causing a processor to carry out aspects of the present invention.
- the computer readable storage medium can be a tangible device that can retain and store instructions for use by an instruction execution device.
- the computer readable storage medium may be, for example, but is not limited to, an electronic storage device, a magnetic storage device, an optical storage device, an electromagnetic storage device, a semiconductor storage device, or any suitable combination of the foregoing.
- a non-exhaustive list of more specific examples of the computer readable storage medium includes the following: a portable computer diskette, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or Flash memory), a static random access memory (SRAM), a portable compact disc read-only memory (CD-ROM), a digital versatile disk (DVD), a memory stick, a floppy disk, a mechanically encoded device such as punch-cards or raised structures in a groove having instructions recorded thereon, and any suitable combination of the foregoing.
- RAM random access memory
- ROM read-only memory
- EPROM or Flash memory erasable programmable read-only memory
- SRAM static random access memory
- CD-ROM compact disc read-only memory
- DVD digital versatile disk
- memory stick a floppy disk
- a mechanically encoded device such as punch-cards or raised structures in a groove having instructions recorded thereon
- a computer readable storage medium is not to be construed as being transitory signals per se, such as radio waves or other freely propagating electromagnetic waves, electromagnetic waves propagating through a waveguide or other transmission media (e.g., light pulses passing through a fiber-optic cable), or electrical signals transmitted through a wire.
- Computer readable program instructions described herein can be downloaded to respective computing/processing devices from a computer readable storage medium or to an external computer or external storage device via a network, for example, the Internet, a local area network, a wide area network and/or a wireless network.
- the network may comprise copper transmission cables, optical transmission fibers, wireless transmission, routers, firewalls, switches, gateway computers and/or edge servers.
- a network adapter card or network interface in each computing/processing device receives computer readable program instructions from the network and forwards the computer readable program instructions for storage in a computer readable storage medium within the respective computing/processing device.
- Computer readable program instructions for carrying out operations of the present invention may be assembler instructions, instruction-set-architecture (ISA) instructions, machine instructions, machine dependent instructions, microcode, firmware instructions, state-setting data, or either source code or object code written in any combination of one or more programming languages, including an object oriented programming language such as Smalltalk, C++ or the like, and conventional procedural programming languages, such as the “C” programming language or similar programming languages.
- the computer readable program instructions may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server.
- the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet Service Provider).
- electronic circuitry including, for example, programmable logic circuitry, field-programmable gate arrays (FPGA), or programmable logic arrays (PLA) may execute the computer readable program instructions by utilizing state information of the computer readable program instructions to personalize the electronic circuitry, in order to perform aspects of the present invention.
- These computer readable program instructions may be provided to a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks.
- These computer readable program instructions may also be stored in a computer readable storage medium that can direct a computer, a programmable data processing apparatus, and/or other devices to function in a particular manner, such that the computer readable storage medium having instructions stored therein comprises an article of manufacture including instructions which implement aspects of the function/act specified in the flowchart and/or block diagram block or blocks.
- the computer readable program instructions may also be loaded onto a computer, other programmable data processing apparatus, or other device to cause a series of operational steps to be performed on the computer, other programmable apparatus or other device to produce a computer implemented process, such that the instructions which execute on the computer, other programmable apparatus, or other device implement the functions/acts specified in the flowchart and/or block diagram block or blocks.
- each block in the flowchart or block diagrams may represent a module, segment, or portion of instructions, which comprises one or more executable instructions for implementing the specified logical function(s).
- the functions noted in the block may occur out of the order noted in the figures.
- two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved.
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Abstract
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US15/838,736 US10614313B2 (en) | 2017-12-12 | 2017-12-12 | Recognition and valuation of products within video content |
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